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Android
Android is a Linux-based operating system for mobile devices such as smartphones and tablet computers. It is developed by the Open Handset Alliance led by Google.[9][10]
Computer
A computer is a programmable machine designed to automatically carry out a sequence of arithmetic or logical operations. The particular sequence of operations can be changed readily, allowing the computer to solve more than one kind of problem. An important class of computer operations on some computing platforms is the accepting of input from human operators and the output of results formatted for human consumption. The interface between the computer and the human operator is known as the user interface.
Windows Mobile
Windows Mobile is a mobile operating system developed by Microsoft for smartphones and Pocket PCs.[2] It is based on the Windows CE kernel and first appeared as the Pocket PC 2000 operating system. It is supplied with a suite of basic applications developed with the Microsoft Windows API, and is designed to have features and appearance somewhat similar to desktop versions of Windows. Third parties can develop software for Windows Mobile with no restrictions imposed by Microsoft. Software applications were purchasable from Windows Marketplace for Mobile during the service's lifespan.
Tablet PC
A tablet computer, or a tablet, is a mobile computer, larger than a mobile phone or personal digital assistant, integrated into a flat touch screen and primarily operated by touching the screen rather than using a physical keyboard. It often uses an onscreen virtual keyboard, a passive stylus pen, or a digital pen.[1][2][3] The term may also apply to a variety of form factors that differ in position of the screen with respect to a keyboard.
Gadget
A gadget is a small[1] tool such as a machine that has a particular function, but is often thought of as a novelty. Gadgets are invariably[citation needed] considered to be more unusually or cleverly designed than normal tools at the time of their invention. Gadgets are sometimes referred to as gizmos.
Submachine 2: The Lighthouse
Rabu, 07 November 2007
Submachine 2: The Lighthouse Screen ShotDoes the Submachine series need any intorduction on this games blog now?

I highly doubt it, Mateusz Skutnik, the Submachine series Creator introduced the Lighthouse as, "The sequel to the world’s famous point and click Submachine game, that grabbed minds of millions of people. I received huge feedback from all around the world, most of the demands stated to make the second game bigger with harder puzzles. So here it is, while the first game had 20 rooms, this one has a total of 98 unique rooms, and the puzzles are a lot tougher."

"But that’s just my subjective opinion, since I can’t really tell if they are or not. Important notice: this game has NO dead ends, you cannot get to the point of no return, where the only option is to reset the game. No such thing in the Lighthouse. Hope you’ll enjoy this game as much as I enjoyed making it," he added.
Submachine 2: The Lighthouse Walkthrough
Submachine 2: The Lighthouse Source

Submachine 2: The Lighthouse Embed Code

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posted by mbes @ 20.13  
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