Onliner Gamers

 
Android
Android is a Linux-based operating system for mobile devices such as smartphones and tablet computers. It is developed by the Open Handset Alliance led by Google.[9][10]
Computer
A computer is a programmable machine designed to automatically carry out a sequence of arithmetic or logical operations. The particular sequence of operations can be changed readily, allowing the computer to solve more than one kind of problem. An important class of computer operations on some computing platforms is the accepting of input from human operators and the output of results formatted for human consumption. The interface between the computer and the human operator is known as the user interface.
Windows Mobile
Windows Mobile is a mobile operating system developed by Microsoft for smartphones and Pocket PCs.[2] It is based on the Windows CE kernel and first appeared as the Pocket PC 2000 operating system. It is supplied with a suite of basic applications developed with the Microsoft Windows API, and is designed to have features and appearance somewhat similar to desktop versions of Windows. Third parties can develop software for Windows Mobile with no restrictions imposed by Microsoft. Software applications were purchasable from Windows Marketplace for Mobile during the service's lifespan.
Tablet PC
A tablet computer, or a tablet, is a mobile computer, larger than a mobile phone or personal digital assistant, integrated into a flat touch screen and primarily operated by touching the screen rather than using a physical keyboard. It often uses an onscreen virtual keyboard, a passive stylus pen, or a digital pen.[1][2][3] The term may also apply to a variety of form factors that differ in position of the screen with respect to a keyboard.
Gadget
A gadget is a small[1] tool such as a machine that has a particular function, but is often thought of as a novelty. Gadgets are invariably[citation needed] considered to be more unusually or cleverly designed than normal tools at the time of their invention. Gadgets are sometimes referred to as gizmos.
Submachine Six: The Edge
Jumat, 04 Desember 2009
After a long time, here we have Mateusz Skutnik, with a sequel to the Submachine series, and boy its worth the wait. The story line continues were Submachine 5 left of.

Though somehow, this time you would find a lot of elements of his earlier games combined into this one. The game seemed surprisingly easy for me to play until I got that damed cube in my hand and tried opening it with the ploy :)

Until I watched the walkthrough and ruined the entire game for myself. I highly recommend that you do not do that as this game just seems to be getting more twisted and complex as it proceeds. I probably would have given up countless times, and I had to upload it here.

But if time is on your side, you know the solutions are just around the corner, of course you need to figure out which corner to look. But Mateusz genius,is once again appreciated and games like these definitely test your skills.

Submachine 6: The Edge Embed Code

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posted by mbes @ 00.49   0 comments
Submachine Five: The Root
Kamis, 07 Februari 2008
Submachine 5 The RootThe King of the Submachine point and click adventure series, Mateusz Skutnik has recently delivered the fifth part in this genre.

I just happend to read Mateusz's profile on his website today and he sure seems to be a multi talented person. So if you have never played a Submachine series game I recommended you start with an ancient adventure which is relatively much simpler as compared to the others.

The Root, gets more complex, your first mistake may probably have you refresh the page to start over. To avoid that I have been kind and put up a screen shot of the first tip I missed in the game, you can find your way back now in case you reach the wrong destination via the portal.

The Root, is just like the first few Submachine series that will be much welcomed by the growing number of fans of this series from all over the world. I do hope you enjoy this game as much as I have enjoyed the entire series.

Submachine 5: The Root Source

Submachine Five: The Root Walkthrough

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posted by mbes @ 02.40   0 comments
Submachine 3: The Loop
Rabu, 07 November 2007
Submachine 3: The Loop ScreenshotA suprising innovation in the Submachine genre of point and clicks. There are no items to collect, no diary to keep, no trash bin to check, and no spoon to, er, bend. It’s just you, the machine, and an infinite metallic world to explore one screen at a time.

Submachine 3: The Loop Objective

Each level is structured in similar fashion with puzzles to solve that unlock the main exit button. You’ll usually find a map in the room to your right as the level begins, and it marks the location of clues you’ll need to help you figure out how to unlock the exit. Time to go loopey now!

Submachine 3: The Loop Walkthrough
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posted by mbes @ 21.01   0 comments
Submachine 2: The Lighthouse
Submachine 2: The Lighthouse Screen ShotDoes the Submachine series need any intorduction on this games blog now?

I highly doubt it, Mateusz Skutnik, the Submachine series Creator introduced the Lighthouse as, "The sequel to the world’s famous point and click Submachine game, that grabbed minds of millions of people. I received huge feedback from all around the world, most of the demands stated to make the second game bigger with harder puzzles. So here it is, while the first game had 20 rooms, this one has a total of 98 unique rooms, and the puzzles are a lot tougher."

"But that’s just my subjective opinion, since I can’t really tell if they are or not. Important notice: this game has NO dead ends, you cannot get to the point of no return, where the only option is to reset the game. No such thing in the Lighthouse. Hope you’ll enjoy this game as much as I enjoyed making it," he added.
Submachine 2: The Lighthouse Walkthrough
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posted by mbes @ 20.13   0 comments
Submachine 1: The Basement
Selasa, 06 November 2007
Submachine 1: The Basement ScreenshotThe first Submachine game by Mateusz Skutnik, the game that created an entire new series in the genre of point and click games released in September 2005.

The game brought Mateusz a lot of good comments and incoragement that he unfolded three more games to this series and two more when requested by the Future Loop Foundation and Jayisgames.com.

Now that you know the history behind the game, your ready for the first of the Submachine adventures!

Submachine 1: The Basement Source

Submachine 1: The Basement Walkthrough

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posted by mbes @ 01.44   0 comments
Submachine FLF
Kamis, 01 November 2007
Submachine FLF a Clue for YouSubmachine FLF (Future Loop Foundation), from a strange beginning unfolds an amazing mystery that you can solve in a world where memories are the key to the past, present, and future!

Who are you, and why can't you remember how you got here? Who is the Future Loop Foundation? What do they want, and why are they holding you prisoner?

Submachine FLF, Objective:

You wake up in a padded cell, so your first objective is to find the way out. Once out you got to find clues as to who you are and whats going on? Find the clues in another point and click games by Mateusz Skutnik, this one was created before the lab, get ready to play Submachine FLF, solve the riddles and enjoy another Submachine adventure!

Submachine FLF Source

Submachine FLF Walkthrough

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posted by mbes @ 22.36   0 comments
Submachine 4: The Lab
Rabu, 31 Oktober 2007
Submachine 4 The Lab ScreenshotAfter playing Submachine's Ancient Adventure I have decided to add the entire Submachine's Series to the blog. So here's Submachine 4: The Lab, if you thought that an Ancient Adventure was a tough game, I wish you luck as The Lab, is much more difficult.

Submachine 4: The Lab, Objective:

Your main objective is to find youe exit from the place by finding the clues, its a point and click games. This is the last game of the series made by Mateusz Skutnik, get ready for your new point and click adventure begins now!

Submachine 4: The Lab Source

Submachine 4: The Lab Walkthrough

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posted by mbes @ 04.06   0 comments
Submachine Zero's Ancient Adventure
Kamis, 25 Oktober 2007
SubZero's An Ancient Adventure
So a new section called Adventure Games has begun, thanks to this absolutely rocking game called an Ancient Adventure. Its a short yet maybe not so simple, point and click game.

Objective of an Ancient Adventure

Its rather simple you got find your way into the temple, click on objects to add them to your inventory. When you feel you need to use them you can click on the object in the inventory.

You can use the mouse to play the entire game, by just pointing and clicking!

Don't give up, if you have a problem somewhere you can post a comment and I will help you out! You can also see the Ancient Adventure Walk through, but it may spoil the fun. So if you take a look at the image above you will see the necessary things you need to enter the cave! All the best for your Ancient Adventure!!

Submachine Zero's Ancient Adventure Source

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posted by mbes @ 19.02   0 comments
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