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Android
Android is a Linux-based operating system for mobile devices such as smartphones and tablet computers. It is developed by the Open Handset Alliance led by Google.[9][10]
Computer
A computer is a programmable machine designed to automatically carry out a sequence of arithmetic or logical operations. The particular sequence of operations can be changed readily, allowing the computer to solve more than one kind of problem. An important class of computer operations on some computing platforms is the accepting of input from human operators and the output of results formatted for human consumption. The interface between the computer and the human operator is known as the user interface.
Windows Mobile
Windows Mobile is a mobile operating system developed by Microsoft for smartphones and Pocket PCs.[2] It is based on the Windows CE kernel and first appeared as the Pocket PC 2000 operating system. It is supplied with a suite of basic applications developed with the Microsoft Windows API, and is designed to have features and appearance somewhat similar to desktop versions of Windows. Third parties can develop software for Windows Mobile with no restrictions imposed by Microsoft. Software applications were purchasable from Windows Marketplace for Mobile during the service's lifespan.
Tablet PC
A tablet computer, or a tablet, is a mobile computer, larger than a mobile phone or personal digital assistant, integrated into a flat touch screen and primarily operated by touching the screen rather than using a physical keyboard. It often uses an onscreen virtual keyboard, a passive stylus pen, or a digital pen.[1][2][3] The term may also apply to a variety of form factors that differ in position of the screen with respect to a keyboard.
Gadget
A gadget is a small[1] tool such as a machine that has a particular function, but is often thought of as a novelty. Gadgets are invariably[citation needed] considered to be more unusually or cleverly designed than normal tools at the time of their invention. Gadgets are sometimes referred to as gizmos.
Submachine Six: The Edge
Jumat, 04 Desember 2009
After a long time, here we have Mateusz Skutnik, with a sequel to the Submachine series, and boy its worth the wait. The story line continues were Submachine 5 left of.

Though somehow, this time you would find a lot of elements of his earlier games combined into this one. The game seemed surprisingly easy for me to play until I got that damed cube in my hand and tried opening it with the ploy :)

Until I watched the walkthrough and ruined the entire game for myself. I highly recommend that you do not do that as this game just seems to be getting more twisted and complex as it proceeds. I probably would have given up countless times, and I had to upload it here.

But if time is on your side, you know the solutions are just around the corner, of course you need to figure out which corner to look. But Mateusz genius,is once again appreciated and games like these definitely test your skills.

Submachine 6: The Edge Embed Code

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posted by mbes @ 00.49  
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