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Android
Android is a Linux-based operating system for mobile devices such as smartphones and tablet computers. It is developed by the Open Handset Alliance led by Google.[9][10]
Computer
A computer is a programmable machine designed to automatically carry out a sequence of arithmetic or logical operations. The particular sequence of operations can be changed readily, allowing the computer to solve more than one kind of problem. An important class of computer operations on some computing platforms is the accepting of input from human operators and the output of results formatted for human consumption. The interface between the computer and the human operator is known as the user interface.
Windows Mobile
Windows Mobile is a mobile operating system developed by Microsoft for smartphones and Pocket PCs.[2] It is based on the Windows CE kernel and first appeared as the Pocket PC 2000 operating system. It is supplied with a suite of basic applications developed with the Microsoft Windows API, and is designed to have features and appearance somewhat similar to desktop versions of Windows. Third parties can develop software for Windows Mobile with no restrictions imposed by Microsoft. Software applications were purchasable from Windows Marketplace for Mobile during the service's lifespan.
Tablet PC
A tablet computer, or a tablet, is a mobile computer, larger than a mobile phone or personal digital assistant, integrated into a flat touch screen and primarily operated by touching the screen rather than using a physical keyboard. It often uses an onscreen virtual keyboard, a passive stylus pen, or a digital pen.[1][2][3] The term may also apply to a variety of form factors that differ in position of the screen with respect to a keyboard.
Gadget
A gadget is a small[1] tool such as a machine that has a particular function, but is often thought of as a novelty. Gadgets are invariably[citation needed] considered to be more unusually or cleverly designed than normal tools at the time of their invention. Gadgets are sometimes referred to as gizmos.
Submachine 3: The Loop
Rabu, 07 November 2007
Submachine 3: The Loop ScreenshotA suprising innovation in the Submachine genre of point and clicks. There are no items to collect, no diary to keep, no trash bin to check, and no spoon to, er, bend. It’s just you, the machine, and an infinite metallic world to explore one screen at a time.

Submachine 3: The Loop Objective

Each level is structured in similar fashion with puzzles to solve that unlock the main exit button. You’ll usually find a map in the room to your right as the level begins, and it marks the location of clues you’ll need to help you figure out how to unlock the exit. Time to go loopey now!

Submachine 3: The Loop Walkthrough
Submachine 3: The Loop Source

Submachine 3: The Loop Embed Code

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posted by mbes @ 21.01  
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